Rube Projects have ALL been presented!
Today we started Chapter 3--2 Direction Motion--Projectile Motion :)
You will usually use:
Remember: You have enough information from Chapter 2 to compute Projectile Motion. It combines x direction (horizontal) and y direction (vertical). You will always solve x to t to y OR y to t to x. TIME is the same for both directions.
Homework: Page 99, Part D
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